We recently created a graphics package for a fencing broadcast, which provides a read-out of the scoreboard to the Captivate (formerly Titler Live) software.
The details read from the scoreboard cover the "hit" lamps, scores, clock (including fractional seconds in the last 10s), period, red/yellow cards, and the priority indicator. On top of that, the package provides a place to enter the fencer names and nationalities, and set colours for them.
This is all made possible by the scoreboard, a Favero FA-07, offering a data feed over an RS-422 interface.
We can build on this experience to create graphics packages for other scoreboards and for other titling packages. Most graphics packages offer an API that we can use.
Hardware control surfaces make your life easier - and faster! - when colour grading.
Speaking as photographers as well as videographers, wouldn't it be nice if we could use our Tangent Wave there on photographs too, without having to load them into Resolve?
Long story short, we did. We have created a plugin that lets you use the Tangent family of control surfaces (Wave, Ripple and Element) with Adobe Lightroom Classic. You wouldn't necessarily buy a Tangent just to use it with Lightroom - there are cheaper alternatives - but if you already had the Tangent, this will let you get more use out of it.
We recently created a broadcast graphics package for the CasparCG playout engine. It features a number of graphical templates with sports in mind, and a custom control panel. It could be useful in many situations as a low cost option to create on-screen graphics in real time.
IP connectivity to the CasparCG server. (Typically this runs on a computer in the production control room.)
We have tested on Windows and Linux. Mac has not been tested but is expected to work.
You can use CasparCG's own client with our templates if you like, but our client is designed specifically for the job.
Technical Notes
The operator console is written in Python. The templates are in HTML, CSS and JavaScript. As such most of the system is its own source code and you can modify it at will, even on your live system if you're feeling brave.
The countdown/countup clock template is a separate precompiled javascript package based on work by Blair McMillan. If you wish to modify it you will need to install node.js and gulp; we recommend you do this on some other machine than your live Caspar server. The source code for this template lives on GitHub.
The requirement for CasparCG server 2.1.0 is due to the HTML templates. If you have your own Flash templates running on server 2.0.x, you could modify our client to work with them.
If you want to design your own templates but use our panel, that's easy enough. You can use any template format that CasparCG supports (Flash, HTML, Photoshop).
Licensing and Availability
This package is currently in beta. Access is available free of charge, with the following provisos:
It is the user's responsibility to confirm compatibility, suitability and stability in their intended mode of operation before deployment.
No warranty is provided.
Support and customisation services are available on a commercial basis.